tag:blogger.com,1999:blog-202545122024-03-14T18:02:46.907+00:00Safak Oner | Senior Pipeline SupervisorRigging tools for character rigging pipeline, advanced rigging system for realistic characters, muscle deformation, extended controls, etc.Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.comBlogger33125tag:blogger.com,1999:blog-20254512.post-68788382575292854702013-02-03T21:03:00.002+00:002013-02-03T21:03:46.157+00:00Python in Lynx (formerly known as Block) <div class="separator" style="clear: both; text-align: center;">
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/aoleVfZPFTA?feature=player_embedded' frameborder='0'></iframe></div>
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<br />
This is a short demonstration of Python capabilities of the application.
I had embedded Python into the application's core thus everything is
accessible via Python language.<br /><br />I have written the application in C++ and I used Qt framework. I have also used Python C API to embed python interpreter. <br /><br />The application has a bridge to Autodesk Maya and it can easily be adapted to other applications like Side Effects Houdini.<br />
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For more information please visit <a href="http://www.safakoner.com/rnd/blockV3/blockV3.html" target="_blank">Lynx's Web Page.</a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-4347130506833738352013-02-03T20:58:00.001+00:002013-02-03T21:00:06.537+00:00Ocean Box V2 Stand-alone Versioning Software<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhyphenhyphenOQ2mYuT5eSFqtb3fgbbge-g6yvHmbu5I7sGtbImEh6fHmmQ2syJiKF2eRD4xKkwmkVYUzOyDRZfgz9sTiTgUeRQTMxOeUnenC4sC89md_gzVk2jfIbZ22JB6YHtrkmD_xzd/s1600/oceanboxV2_01_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhyphenhyphenOQ2mYuT5eSFqtb3fgbbge-g6yvHmbu5I7sGtbImEh6fHmmQ2syJiKF2eRD4xKkwmkVYUzOyDRZfgz9sTiTgUeRQTMxOeUnenC4sC89md_gzVk2jfIbZ22JB6YHtrkmD_xzd/s400/oceanboxV2_01_b.jpg" width="400" /></a></div>
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Ocean Box V2 is the newer version of Ocean Box stand-alone version control application. This version of the application is cross-platform unlike the previous version which I used .Net for its development back in the day. Biggest different of this version is that, I have written it by using Qt framework. Thus, it can easily be compiled for other OS's, like Linux and Mac OSX. I used C++ language for this version as well.<br />
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<b>API</b><br />
This version of the application comes with Python interpreter embedded which means Python language can be effectively used in the application. Custom plug-ins can be written and loaded in the application. Plug-in API is extremely simple, even novice Python users can develop plug-ins.<br />
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It also offers commands for all functionalities of the application for shell users. Moreover, Python API allows Python developers to embed Ocean Box V2 features into other tools and applications. Ocean Box V2 comes with implementation for Autodesk Maya that has been developed by using the powerful API of the application.<br />
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<b>Documentation</b><br />
You can reach the documentation <a href="http://www.safakoner.com/rnd/oceanboxV2/documentation/index.html" target="_blank">here.</a><br />
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For more information please visit: <a href="http://www.safakoner.com/rnd/oceanboxV2/oceanboxV2.html" target="_blank">Ocean Box V2 Web Page</a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-44788069516832792602012-10-03T05:21:00.000+01:002012-10-03T05:24:19.450+01:00Wing IDE<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4lE2W1Rq_WMusKgBZKpmEmFX12At7eaKXgX4d89LT4A0emgCG3P7L1IFE-r_V7-37fHNJZqWXyZ-0V1nw1gU_8Ass5t82wOWf_k7E7FYZ7zqeBE38E3hKgzGMAwyXMsXgAL42/s1600/pix09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="61" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4lE2W1Rq_WMusKgBZKpmEmFX12At7eaKXgX4d89LT4A0emgCG3P7L1IFE-r_V7-37fHNJZqWXyZ-0V1nw1gU_8Ass5t82wOWf_k7E7FYZ7zqeBE38E3hKgzGMAwyXMsXgAL42/s320/pix09.jpg" width="320" /></a></div>
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Well, I have to say something about Wing IDE. I have been thinking to write about it for a while here it is, but short one :)<br />
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I had to use different IDE's throughout the development projects I have worked on. Wing IDE is the best IDE I have ever used. If you are working on big projects it offers you perfect tools to get the work done. Check it out at <a href="http://wingware.com/" target="_blank">http://wingware.com/ </a><br />
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<br />Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-69089418247740974382012-09-12T05:14:00.000+01:002018-02-05T01:25:58.321+00:00Qt 4.8.1 on Fedora 17 and libpng12.so.0 issue<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlPzyACXuKXNp1PxcHIBzVbXqx3x1VL50Lo30rQe1gOI8FuQboNQ94MwkV7N3aTB8UTytvrupZrbrzSY1THIraf8r-MydJCq6ltOjNQoEdt4BQ9XSu7lROX1WCwlDnrvNhRG6S/s1600/fedora-boot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlPzyACXuKXNp1PxcHIBzVbXqx3x1VL50Lo30rQe1gOI8FuQboNQ94MwkV7N3aTB8UTytvrupZrbrzSY1THIraf8r-MydJCq6ltOjNQoEdt4BQ9XSu7lROX1WCwlDnrvNhRG6S/s320/fedora-boot.png" width="320" /></a></div>
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I had come across with an issue right after I switched to Fedora 17. Qt 4.8.1 was complaining about missing libpng12.so.0. Fedora 17 ships with <br />
libpng-1.5.10.<br />
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We can always downgrade it however I wanted to keep it as it is since I will need it for other applications. As a result, I have added libpng12.so.0 to my development environment as well. It's path gets included automatically based on the product I am developing.<br />
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You can obtain the package here <a href="https://www.dropbox.com/s/v1khn61flmel27k/libpng12.so.0.tgz?dl=0">https://www.dropbox.com/s/v1khn61flmel27k/libpng12.so.0.tgz?dl=0</a><br />
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You can also check the libpng reference library at <a href="http://www.libpng.org/pub/png/libpng.html">http://www.libpng.org/pub/png/libpng.html</a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-62853458581156136462012-05-15T22:53:00.002+01:002012-05-15T22:53:38.092+01:00Storm Pipeline V3 Web Page Has Been UpdatedHi folks,<br />
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I finally had a chance to update the page of Storm V3 Rigging and Animation Pipeline. I have added 21 screenshots as well. Please <a href="http://www.safakoner.com/rnd/stormV3/stormV3.html" target="_blank">visit it's web page</a> to get more info.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc-sfYzqLvTwNAL-8U8AbBgbgu2dC0xSb7hcr4lmIOj6EhVJpLlKDvxClqm8LQ5lOULOlhgfWKqOvstTdfvAxEMQXorKiQnimZiBkCjZPIam6Krbj143BXCRZ6O6qO2o6gNdtZ/s1600/stormV3RiggingGUI_01_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc-sfYzqLvTwNAL-8U8AbBgbgu2dC0xSb7hcr4lmIOj6EhVJpLlKDvxClqm8LQ5lOULOlhgfWKqOvstTdfvAxEMQXorKiQnimZiBkCjZPIam6Krbj143BXCRZ6O6qO2o6gNdtZ/s320/stormV3RiggingGUI_01_b.jpg" width="131" /></a></div>
<br />Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-58544803383454846082012-05-14T10:29:00.000+01:002012-05-14T10:29:06.710+01:00Alias | Wavefront Maya 1998I have uploaded several videos from Alias | Wavefront Maya 1998 Demo CD. You can check them out by <a href="http://www.youtube.com/playlist?list=PL8CB7259906A28917&feature=view_all" target="_blank">clicking here.</a><br />
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<object height="360" width="480"><param name="movie" value="http://www.youtube.com/v/pHFLapfliN8?version=3&hl=en_US&rel=0">
</param>
<param name="allowFullScreen" value="true">
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<param name="allowscriptaccess" value="always">
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<embed src="http://www.youtube.com/v/pHFLapfliN8?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="480" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-38726320968312537132012-04-29T18:39:00.000+01:002012-05-01T22:15:06.361+01:00Block V3 Web Page Has Been UpdatedHi folks,<br />
<br />
I have updated the web page of Block V3. I have added a demonstration video as well. You can check it out at <a href="http://www.safakoner.com/rnd/blockV3/blockV3.html" target="_blank">it's web page.</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyqFQQ1_4bSPXEF3pN5xoor4BgTmQs0NEwg-OvDwdqsD_D72wEGBDRZ1ok19TmFIiYDtxCB0fs5mspU9eQuy3USPvbzaHV9zX1BeU1CVT2BOgdgRP34aKXJH-A5SRYqPxRce_A/s1600/block_07_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyqFQQ1_4bSPXEF3pN5xoor4BgTmQs0NEwg-OvDwdqsD_D72wEGBDRZ1ok19TmFIiYDtxCB0fs5mspU9eQuy3USPvbzaHV9zX1BeU1CVT2BOgdgRP34aKXJH-A5SRYqPxRce_A/s320/block_07_b.jpg" width="320" /></a></div>
<br />Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-9096481578032768512012-04-27T23:00:00.003+01:002012-04-29T18:40:55.579+01:00Block V3 Node Based Rigging ApplicationWell, I am posting slower than I am developing. Last week I have posted regarding the Block V2 when I was about to release the third one. So here it is!<br />
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Since this is a major update I have edited the description as well, you can find it below or at <a href="http://www.safakoner.com/rnd/blockV3/blockV3.html" target="_blank">the related page.</a><br />
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Block is a node based application specifically designed for task building. I have developed the application by using Qt frame work both in C++ and in Python.<br />
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Standalone version has been specifically designed for batch and system related task building while the PyQt version has been specifically designed for rigging and animation tasks in Autodesk Maya.<br />
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Block allows users to create nodes which are driven by any API developed by you or third party. Created graph can be run within the Block application or attached to any batch process as needed.<br />
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Reusable nodes benefit entire production team from modeling to rendering while it’s bringing the cost down. It’s visual, fast and very easy to use. It’s also extremely flexible to handle any kind of work type thanks to its scalable API.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrlitseJWL1_lLwvLgYUy0JCxkReRfD7CPMe5FVQ06FALGn-J6jYAAHmmdXMZJQyw7CZ9f8wc7pQfq3A_YzKQtzlk5RKZexuDOY_DVuuLOLPfQY0Xri1W-mZjEH88v_Rts5x1B/s1600/block_01_b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrlitseJWL1_lLwvLgYUy0JCxkReRfD7CPMe5FVQ06FALGn-J6jYAAHmmdXMZJQyw7CZ9f8wc7pQfq3A_YzKQtzlk5RKZexuDOY_DVuuLOLPfQY0Xri1W-mZjEH88v_Rts5x1B/s320/block_01_b.jpg" width="320" /></a></div>
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We use the Block on our productions mainly
for following tasks;</div>
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<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal" style="mso-list: l2 level1 lfo2; tab-stops: list .5in; text-align: justify;">Rigging pipeline</li>
<li class="MsoNormal" style="mso-list: l2 level1 lfo2; tab-stops: list .5in; text-align: justify;">Asset publishing</li>
<li class="MsoNormal" style="mso-list: l2 level1 lfo2; tab-stops: list .5in; text-align: justify;">Rendering pipeline</li>
<li class="MsoNormal" style="mso-list: l2 level1 lfo2; tab-stops: list .5in; text-align: justify;">Batch processes</li>
<li class="MsoNormal" style="mso-list: l2 level1 lfo2; tab-stops: list .5in; text-align: justify;">Automated & repeated tasks</li>
</ul>
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While I am using it for;</div>
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<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal" style="mso-list: l0 level1 lfo3; tab-stops: list .5in; text-align: justify;">Doing system related tasks like renaming files (for
personal work as well)</li>
<li class="MsoNormal" style="mso-list: l0 level1 lfo3; tab-stops: list .5in; text-align: justify;">Compiling C++ codes</li>
<li class="MsoNormal" style="mso-list: l0 level1 lfo3; tab-stops: list .5in; text-align: justify;">Sending email if required by the conditions I created</li>
</ul>
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<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;"><br /></span></b><br />
<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">Feature List</span></b></div>
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<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Multi-Threaded</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Content and data aware structure.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Dedicated attribute fields for types.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Arrays of data types.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Array capabilities for built-in Autodesk Maya types.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Data and code export abilities for additional
pipeline purposes.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Node integration with Autodesk Maya.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Node creation integration for Autodesk Maya.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Layers. </li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Categorized blocks.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Reporting.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">More built-in nodes.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">More flexible outliner.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Color representation of data Types.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Fancy node representation.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Connection shape options.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Full screen mode.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Additional visual improvements.</li>
<li class="MsoNormal" style="mso-list: l3 level1 lfo1; tab-stops: list .5in; text-align: justify;">Many others…</li>
</ul>
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<o:p> </o:p>The features above are also added
to the API.</div>
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<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;"><br /></span></b><br />
<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">Data Types</span></b></div>
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Block is a data and content aware system. Single and array types of attributes are supported. Following data types are available. </div>
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<ul style="margin-top: 0in;" type="disc">
<li class="MsoNormal" style="mso-list: l4 level1 lfo4; tab-stops: list .5in; text-align: justify;"><b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">str:</span></b>
string</li>
<li class="MsoNormal" style="mso-list: l4 level1 lfo4; tab-stops: list .5in; text-align: justify;"><b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">int:</span></b>
Integer.</li>
<li class="MsoNormal" style="mso-list: l4 level1 lfo4; tab-stops: list .5in; text-align: justify;"><b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">float:</span></b>
Float.</li>
<li class="MsoNormal" style="mso-list: l4 level1 lfo4; tab-stops: list .5in; text-align: justify;"><b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">bool:</span></b>
Boolean.</li>
<li class="MsoNormal" style="mso-list: l4 level1 lfo4; tab-stops: list .5in; text-align: justify;"><b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">enum-str:</span> </b>String
enumeration.<b style="mso-bidi-font-weight: normal;"><o:p></o:p></b></li>
<li class="MsoNormal" style="mso-list: l4 level1 lfo4; tab-stops: list .5in; text-align: justify;"><b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">enum-int:</span> </b>Integer
enumeration.<b style="mso-bidi-font-weight: normal;"><o:p></o:p></b></li>
<li class="MsoNormal" style="mso-list: l4 level1 lfo4; tab-stops: list .5in; text-align: justify;"><b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">mayaNode:</span></b>
Data holds Autodesk Maya node(s).</li>
<li class="MsoNormal" style="mso-list: l4 level1 lfo4; tab-stops: list .5in; text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;"><b style="mso-bidi-font-weight: normal;">Generic:</b>
</span> Generic type is developed for handling any other kind of data type not
listed above. This type is treated as typeless structure. You can connect
or set any kind of data on them. Nodes intuitively convert it to required
data type.</li>
</ul>
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<b style="mso-bidi-font-weight: normal;"><br /></b><br />
<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">Attributes and Content Aware System</span></b></div>
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I have introduced several new
cool features on the attributes in this version. </div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="margin-left: .5in; text-align: justify;">
<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">Attribute Features<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-left: .5in; text-align: justify;">
Attributes may
require additional features like browsing a file, directory, selecting a node
in Autodesk Maya, even components like faces, edges, etc. So I have introduced
feature set for attributes to offer more flexibility interaction.</div>
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<div class="MsoNormal" style="margin-left: .5in; text-align: justify;">
Available
features appear along side of attributes in the editor when a node selected. For
instance; if an attribute represents a directory, “Browse for a directory”
feature appears and allows users to interact with the attribute in efficient
manner. Following features are also available and new features can be added
very easily.</div>
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<br /></div>
<div class="MsoNormal" style="margin-left: 1.0in; mso-list: l1 level1 lfo5; tab-stops: list 1.0in; text-align: justify; text-indent: -.25in;">
<span style="font-family: Symbol;">·<span style="font: normal normal normal 7pt/normal 'Times New Roman';">
</span></span>Browse for File</div>
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<span style="font-family: Symbol;">·<span style="font: normal normal normal 7pt/normal 'Times New Roman';">
</span></span>Browse for Directory</div>
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<span style="font-family: Symbol;">·<span style="font: normal normal normal 7pt/normal 'Times New Roman';">
</span></span>Select Maya Node</div>
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<span style="font-family: Symbol;">·<span style="font: normal normal normal 7pt/normal 'Times New Roman';">
</span></span>Select Maya Poly Face</div>
<div class="MsoNormal" style="margin-left: 1.0in; mso-list: l1 level1 lfo5; tab-stops: list 1.0in; text-align: justify; text-indent: -.25in;">
<span style="font-family: Symbol;">·<span style="font: normal normal normal 7pt/normal 'Times New Roman';">
</span></span>Select Maya Poly Edge</div>
<div class="MsoNormal" style="margin-left: 1.0in; mso-list: l1 level1 lfo5; tab-stops: list 1.0in; text-align: justify; text-indent: -.25in;">
<span style="font-family: Symbol;">·<span style="font: normal normal normal 7pt/normal 'Times New Roman';">
</span></span>Select Maya Poly Vertex</div>
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<span style="font-family: Symbol;">·<span style="font: normal normal normal 7pt/normal 'Times New Roman';">
</span></span>Select Maya Node Attribute</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">Color Coding<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-left: .5in; text-align: justify;">
Color coding for
data types which reflected on the plugs and on the connections has been added
in previous version. I have also added color coding system on the attribute
editing fields in this version. So user can distinct the data types far more
easily by looking at the color of the attribute fields.</div>
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<br /></div>
<div class="MsoNormal" style="margin-left: .5in; text-align: justify;">
<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">Dedicated Editing Fields<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-left: .5in; text-align: justify;">
Unlike previous
version, this version comes with dedicated attribute editing fields for each
individual data types. Integer and float spinner boxes, combo boxes, etc.</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">Connections<o:p></o:p></span></b></div>
<div class="MsoNormal" style="margin-left: .5in; text-align: justify;">
Connections now
can be broken by individually for incoming and outgoing plugs. In previous
version this feature was designed to disconnect both at the same time. </div>
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<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">Feedback</span></b></div>
<div class="MsoNormal" style="text-align: justify;">
<br />
Since feedback is extremely important in every aspect of the production there is no exception in the Block application.<br />
<br />
User can watch feedback panel for any information that the Block emits. While feedback panel gives written information about the performed action, nodes have a new feature to inform users regarding their state.<br />
<br />
I have introduced “Flag” system in this version. A flag basically informs users visually regarding the stage of the action of the node while it appears slightly above of the each node. Green play icon means everything executed perfectly while red stop icon draws users attention for any possible error and emits written feedback regarding it.</div>
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<br />
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<b style="mso-bidi-font-weight: normal;"><span class="Apple-style-span" style="color: #3d85c6;">Platform</span></b></div>
<div class="MsoNormal" style="text-align: justify;">
Block is running on both
Microsoft Windows and Linux systems. It will be available for Mac OS in the future
as well. </div>
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<br />Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-22529705048309627332012-04-21T19:15:00.000+01:002012-04-21T20:07:20.106+01:00Block V2 Node Based Rigging Application<br />
<b><span class="Apple-style-span" style="color: #3d85c6;">Version 1.0 Description </span></b><br />
<br />
Block is node based application specifically designed for task building. I have developed the Block application by using Qt frame work both in C++ and in Python.<br />
<br />
Standalone version has been specifically designed for batch and system related task building while the PyQt version has been specifically designed for rigging and animation tasks in Autodesk Maya.<br />
<br />
Block allows user to create nodes which is driven by any API developed by you or third party. After the connections have been made between nodes required by the task user either runs the task directly or batches it.<br />
<br />
<b><span class="Apple-style-span" style="color: #3d85c6;">Version 2.0 Description</span></b><br />
<br />
This release contains following feature including the API;<br />
<br />
<ul>
<li>Content and data aware structure.</li>
<li>Arrays of data types.</li>
<li>Array capabilities for built-in Autodesk Maya types.</li>
<li>Data and code export abilities for additional pipeline purposes.</li>
<li>Node integration with Autodesk Maya.</li>
<li>Node creation integration for Autodesk Maya.</li>
<li>More built-in nodes.</li>
<li>More flexible outliner.</li>
<li>Fancy node representation.</li>
<li>Connection shape options.</li>
<li>Additional visual improvements.</li>
</ul>
<br />
I will be adding more info, screenshots as well as demonstration videos soon. Stay tuned!<br />
<br />
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<br />Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-63453281590456507902012-04-06T00:48:00.002+01:002012-04-06T00:52:18.523+01:00Creating Creature Rigging and Animation Pipeline<p> </p><p><a href="http://www.safakoner.com/rnd/creaturePipeline/creaturePipeline.html">Here you can find the article</a> I have written about creating creature rigging and animation pipeline. This article covers important fundamental aspect of designing and developing of a pipeline.</p><p>Hope you enjoy it.</p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV0anNIQqtGLnFfDme_SgXF3h1NrZBOA3qFM2Eyr9fwTSwUPiuUqu1AsYhkuFeWGGZqZmzOplQnBJ_o_Au3zINyYajZoYdkK2qIq8pGs8Xz9Ej48lFmUzm-CML4Yj1OnMbL7MQ/s1600/step_08b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 195px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV0anNIQqtGLnFfDme_SgXF3h1NrZBOA3qFM2Eyr9fwTSwUPiuUqu1AsYhkuFeWGGZqZmzOplQnBJ_o_Au3zINyYajZoYdkK2qIq8pGs8Xz9Ej48lFmUzm-CML4Yj1OnMbL7MQ/s320/step_08b.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5728068484967686658" /></a><p></p>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-19574933443912433712012-04-06T00:42:00.002+01:002012-04-06T00:46:28.270+01:00Run It In Maya (Wing IDE API Script)<p>RIIM is an API script which I have written for Wing IDE. This API script adds capabilities to execute the Python code in Autodesk Maya from the IDE’s editor without leaving it.</p><p>Usually I use command line to call python commands. However I need to execute small codes without bothering command line typing. So RIIM is a good solution for me.<br /></p><br />You can <a href="http://www.safakoner.com/rnd/riim/riim.html">visit the related page</a> to watch the demonstration video.Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-53989292151096732832012-04-06T00:29:00.011+01:002012-04-06T12:33:54.964+01:00Ocean Box V2 for Autodesk Maya<p> </p><p>I have been requested to develop an asset system for the one of the companies I work for. Ocean Box V2 for Autodesk Maya, as you can see the screenshots below it's an asset management system with intuitive navigation capabilities.</p><p>You can obtain detailed information about it at <a href="http://www.safakoner.com/rnd/oceanboxmayav2/oceanboxmayav2.html">my R&D page</a>.</p><p></p><p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVoJdapRjlHWCKmTq8997j-6cyc8XtfPXO2uu1-MbP92aW2g4LiokjUfz1xaSd41EUsqe6gne_Irbjy5qrAb3eMnodGMSTZ91e9IJihGe3WvW9poCnImmRQJJ1agUQCEiREsU9/s1600/oceanboxmayav2_06_b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVoJdapRjlHWCKmTq8997j-6cyc8XtfPXO2uu1-MbP92aW2g4LiokjUfz1xaSd41EUsqe6gne_Irbjy5qrAb3eMnodGMSTZ91e9IJihGe3WvW9poCnImmRQJJ1agUQCEiREsU9/s320/oceanboxmayav2_06_b.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5728064864272697426" /></a><br /></p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ljZd0906ezew5_UWi3GkfvZGnsst0iWvb8GqNohOwwZNOTd2ACdloGKLSuouEePw1bCBqHM_l7qo7gXY3Uca66H8sjKDyqshcJs8uhxZ_NhKNqamb0UR6qquF_6Rq2MmG-Rj/s1600/oceanboxmayav2_05_b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ljZd0906ezew5_UWi3GkfvZGnsst0iWvb8GqNohOwwZNOTd2ACdloGKLSuouEePw1bCBqHM_l7qo7gXY3Uca66H8sjKDyqshcJs8uhxZ_NhKNqamb0UR6qquF_6Rq2MmG-Rj/s320/oceanboxmayav2_05_b.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5728064765879104562" /></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgod98meWlPI5zDCPZ4Kb_hnyDuS9eMqxGOCE0jEScm8P_5QJ2DWViY8iszKXVvLbHGj5ZvXXcVYY9A-TSc2CjzVq-wQEzdLcpnPDy5W13HUeolH8R78xXOfxo6xpY-IocpZxnV/s1600/oceanboxmayav2_04_b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgod98meWlPI5zDCPZ4Kb_hnyDuS9eMqxGOCE0jEScm8P_5QJ2DWViY8iszKXVvLbHGj5ZvXXcVYY9A-TSc2CjzVq-wQEzdLcpnPDy5W13HUeolH8R78xXOfxo6xpY-IocpZxnV/s320/oceanboxmayav2_04_b.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5728064690444794754" /></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgywD3ZfRdeAg29KATRewjmiAbDaLmEzNgKbfgdz4GGorc8PpE8M2wpLstVZDJxf5KkYYWLrBs1IUNR820NwFZPz0upo3AvGm9AAXt-FB1R1z_lWbwSJODQJjmZW0ex2WlF1nwF/s1600/oceanboxmayav2_03_b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgywD3ZfRdeAg29KATRewjmiAbDaLmEzNgKbfgdz4GGorc8PpE8M2wpLstVZDJxf5KkYYWLrBs1IUNR820NwFZPz0upo3AvGm9AAXt-FB1R1z_lWbwSJODQJjmZW0ex2WlF1nwF/s320/oceanboxmayav2_03_b.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5728064568516142274" /></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkZaOys6dPwnUUyTHHO-hzLRiPToKUMsGLyXcMtH7fogXi3UwjqewECPE2z-gRYEW4OPWt1fE_dP3cE5bR4Gx-jBTxt9ZLlb3qEtExRhboTRB9pBJ0Vjml6sHtX63ahCrnIsR_/s1600/oceanboxmayav2_02_b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkZaOys6dPwnUUyTHHO-hzLRiPToKUMsGLyXcMtH7fogXi3UwjqewECPE2z-gRYEW4OPWt1fE_dP3cE5bR4Gx-jBTxt9ZLlb3qEtExRhboTRB9pBJ0Vjml6sHtX63ahCrnIsR_/s320/oceanboxmayav2_02_b.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5728064510901158114" /></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8GQ7RTlEPXazKnOGhDA6RZAQI-JBYCsge52rvFrrQWnjjE_xYtb1X_1VP5wgFZAvEW9OPBeqobDSciEifZF4IAFZbFILuro-ISjcfRWuUc9QniXSMBefgDahyphenhyphenQUmE8XV2SCyI/s1600/oceanboxmayav2_01_b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8GQ7RTlEPXazKnOGhDA6RZAQI-JBYCsge52rvFrrQWnjjE_xYtb1X_1VP5wgFZAvEW9OPBeqobDSciEifZF4IAFZbFILuro-ISjcfRWuUc9QniXSMBefgDahyphenhyphenQUmE8XV2SCyI/s320/oceanboxmayav2_01_b.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5728064400960824946" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-22010151378367561722012-03-01T17:28:00.003+00:002012-03-01T17:31:29.348+00:00Pipeline, software, plug-in, script, etc.You can visit <a href="http://vimeo.com/34758762">this address</a> to watch it.<br /><br /><iframe src="http://player.vimeo.com/video/34758762?title=0&byline=0&portrait=0" width="480" height="384" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-22013054232827235912012-02-28T00:56:00.006+00:002012-02-28T01:06:43.710+00:00Ocean Box Lite V2 is Available!Ocean Box Lite V2 is a browser which enables you to take screen shots and write descriptions for Maya scenes. <br /><br />You can download and use it for free!<br /><br />Please visit <a href="http://www.tronverte.com/products/products.html">Tronverte</a> for more information, video tutorial and download link.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpOSePqEuXceAHTau1uhnQQGIBqUFGlwhRF3xNGV_7bQTxnVuiu8wLM5Hnqf-7rAEvwsgVjeQAV6w8yHHl3PHrIeGIIfLheOyJtmNiK4nzSPvn6ovck275_gL5QuSUzXSl1DTm/s1600/oceanboxGUI_01_b.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 248px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpOSePqEuXceAHTau1uhnQQGIBqUFGlwhRF3xNGV_7bQTxnVuiu8wLM5Hnqf-7rAEvwsgVjeQAV6w8yHHl3PHrIeGIIfLheOyJtmNiK4nzSPvn6ovck275_gL5QuSUzXSl1DTm/s320/oceanboxGUI_01_b.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5713984889019340338" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-64049485529164929292012-02-28T00:52:00.005+00:002012-02-28T01:06:43.710+00:00Storm V3 is Available!Third version of my rigging and animation plug-in is now available for order. You can download trial version and give it a go.<br /><br />Please visit <a href="http://www.tronverte.com">http://www.tronverte.com</a> for more information.<br /><br /><a href="http://www.tronverte.com/products/stormV3/images/gui/asset_01_b.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 376px; height: 707px;" src="http://www.tronverte.com/products/stormV3/images/gui/asset_01_b.png" border="0" alt="" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-67995764843649460122010-12-24T09:11:00.003+00:002012-02-27T02:15:23.328+00:00InceptionI call it movie of the decade. I have my own script similar to Inception though. I have written first page in 1995. I was thinking to make a short movie due to cost :). Who knows, maybe it will be on my page one day. (I am still alive btw)<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfj669VspdPtqvdb_b2VEDXwWE9G1ICTZy9qjxFA3qmIcwc3lVe1b9LBEgHgw2zrqgy1M2cDpQxu5Ci1NtqnBkOSTxJspOM1YKYW4GJthg85eT8sMIBkLTutz4TYXa7b1Ru2hM/s1600/inception_poster_imax1-535x779.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 220px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfj669VspdPtqvdb_b2VEDXwWE9G1ICTZy9qjxFA3qmIcwc3lVe1b9LBEgHgw2zrqgy1M2cDpQxu5Ci1NtqnBkOSTxJspOM1YKYW4GJthg85eT8sMIBkLTutz4TYXa7b1Ru2hM/s320/inception_poster_imax1-535x779.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5554174046901720738" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-2052570622923100592010-07-06T05:10:00.007+01:002012-02-27T02:16:32.928+00:00Storm V2 PreviewHi all,<br /><br />I am still alive:) I am posting several UI screenshots of Storm V2.0 which will be available soon. If you like to be a beta tester please contact me. Thanks.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7b_5olKW4ZLpxGQ14dYecFuOY9mPmybf8gL0A2Aru4kXuG0Sxui6wVpJ_Y7KaMo5AZ7tFhZFje2Ob1uDtt830EnMheSQqkRA5HGghDWREAh2OoDwvEQZuO326ah0aihonjp1_/s1600/locator.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 203px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7b_5olKW4ZLpxGQ14dYecFuOY9mPmybf8gL0A2Aru4kXuG0Sxui6wVpJ_Y7KaMo5AZ7tFhZFje2Ob1uDtt830EnMheSQqkRA5HGghDWREAh2OoDwvEQZuO326ah0aihonjp1_/s320/locator.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5490643756895589986" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJQmgxHDpO84N5vUyMDtHPfIWrL4eg_UGox_TSL4QPsg5TkzZNWgoZRBG-3S4cil1-peoN4KxmEdVER0r7zGuevuGZSOubeyHBy0kPFVQ5sIwDc1Gaj9pmCKIkqy5rQ_z4Jy-Z/s1600/splineStretch.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 216px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJQmgxHDpO84N5vUyMDtHPfIWrL4eg_UGox_TSL4QPsg5TkzZNWgoZRBG-3S4cil1-peoN4KxmEdVER0r7zGuevuGZSOubeyHBy0kPFVQ5sIwDc1Gaj9pmCKIkqy5rQ_z4Jy-Z/s320/splineStretch.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5490641495812714338" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9Cx3xWIaI0JANUUslYJYAdLOeHY2c_lHt43PGaZI7JIE7V5j-YFMKwfyhAhF-_tWdTOheroB0QWf1aM0WVKDlS7P0I7HjcJT_bH-l5cztfXwxNwPp-oqAcOwoJpAaA8u3xqje/s1600/wrap.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 280px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9Cx3xWIaI0JANUUslYJYAdLOeHY2c_lHt43PGaZI7JIE7V5j-YFMKwfyhAhF-_tWdTOheroB0QWf1aM0WVKDlS7P0I7HjcJT_bH-l5cztfXwxNwPp-oqAcOwoJpAaA8u3xqje/s320/wrap.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5490641416434753298" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjczYit6HSvxK3L9vbOrR8Yiz2PEkYHvzVcnOf98aKgyBrWsQQRTrKpodnwuf9B8qqQylAoNM08nERadcjzBZenl_zn3YNYvJE3GjzJM3-tLlf4Qz9siT7-Iqndcc98O70SYyYM/s1600/ikfkBlend.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 169px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjczYit6HSvxK3L9vbOrR8Yiz2PEkYHvzVcnOf98aKgyBrWsQQRTrKpodnwuf9B8qqQylAoNM08nERadcjzBZenl_zn3YNYvJE3GjzJM3-tLlf4Qz9siT7-Iqndcc98O70SYyYM/s320/ikfkBlend.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5490641326735359090" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-84849892534298305112010-05-25T08:17:00.006+01:002012-02-27T02:16:32.928+00:00sWrap PreviewHi there,<br />This is quick preview of the plug-in which I have recently developed. Please watch it in HD and full screen.<br /><br /><a href="http://www.vimeo.com/12012326">Watch it on Vimeo</a><br /><br /><a href="http://www.youtube.com/watch?v=-nbmcqP8gfM">Watch it on YouTube</a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-70878481710219069682010-05-23T00:11:00.002+01:002012-02-27T02:16:32.929+00:00Tension will come with Storm V2.0This is the plug-in that I have written for high-end rigs. It has been included in Storm V2.0. <br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidbiyckg9IpkrKEF3POFpxzdh-2mdlMRvvpO85eTrrxuWaBd60oTKsAioSwrwr4Vv5-cIx9nLR8tSAtuOFXIU2nBlYiXnZUTuLN4G2raPNmKTrqEGLo4cUKGZAd3hEtAhzrAY4/s1600/tension.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 212px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidbiyckg9IpkrKEF3POFpxzdh-2mdlMRvvpO85eTrrxuWaBd60oTKsAioSwrwr4Vv5-cIx9nLR8tSAtuOFXIU2nBlYiXnZUTuLN4G2raPNmKTrqEGLo4cUKGZAd3hEtAhzrAY4/s320/tension.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5474236403933074146" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-33246791105662473572010-05-19T05:00:00.003+01:002012-02-27T02:16:32.929+00:00Go Storm Go!I have compiled <a href="http://www.safakoner.com/rnd/storm/storm.html">Storm</a> for Maya 2011. This screen shot actually from Storm V2.0 which I have been working on. I have added very nice features and good news is it will be multithreading :)<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgUFTbewdlC78kHzYHouk3mCGig2eiFgBw_zhsDdi8w64uwDHIt4vJXNY5MOaDXvez2AcW18c_DdG12ZaUKXBgiBLNHiPd5g5hv-vJBev4WByk9ymCPeeq-65W4kNbbN9y3Ccs/s1600/ikfkblend.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 184px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgUFTbewdlC78kHzYHouk3mCGig2eiFgBw_zhsDdi8w64uwDHIt4vJXNY5MOaDXvez2AcW18c_DdG12ZaUKXBgiBLNHiPd5g5hv-vJBev4WByk9ymCPeeq-65W4kNbbN9y3Ccs/s320/ikfkblend.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5472827222607210050" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-50483984862482723902010-05-11T08:07:00.004+01:002010-05-11T08:14:02.300+01:00Oceanbox Quick PreviewI know, I have not been posting anything for long time. I'm kind of busy. However you can take a look at this video below. Add, check out, edit, check in, submit, revert. Everything you would need to keep file versions properly. You need more details? Just drop me an email.<br /><br /><br /><span style="font-style:italic;">Since the video is HD I am just posting the link instead of placing it here. </span><br /><br /><a href="http://www.youtube.com/watch?v=7qIhr5NgzrE">Please click here to watch it</a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-10021054854679194172009-11-30T00:13:00.001+00:002009-11-30T00:15:41.418+00:00Mel Logger 1.0.1 Is AvailableI have updated Mel Logger. You can download version 1.0.1.<br /><br /><span style="font-weight:bold;">1.0.1 Updates</span><br /><br />- Overwrite confirmation has been added.<br />- Html color code has been fixed.<br />- Html code bugs have been been fixed.<br /><br />Please click <a href="http://www.safakoner.com/rnd/melLogger/melLogger.html">here</a> to download.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg2nN00lDS2b8S_EmuV853rVcp31KLWRiTncfTcACfLUojg4kjvdrVeEpctG06IZJo14PuXtdxLTR27pqTo6wlQlVuynZCDzc5dWLVBS8nXR14_BDKVrQlWtlv1LqgtiQ2Puob/s1600/exampleDocument.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 114px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg2nN00lDS2b8S_EmuV853rVcp31KLWRiTncfTcACfLUojg4kjvdrVeEpctG06IZJo14PuXtdxLTR27pqTo6wlQlVuynZCDzc5dWLVBS8nXR14_BDKVrQlWtlv1LqgtiQ2Puob/s320/exampleDocument.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5407437004579029138" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-19965978566596672532009-11-23T22:56:00.005+00:002009-11-23T22:59:27.157+00:00Mel LoggerMel logger is a script that written in Python which automatically creates documentation of your Mel scripts by parsing their bodies.<br /><br />Copy “melLogger.py” into the same directory where your Mel files are. Double click “melLogger.py”. Script will ask you description for each procedure and arguments Mel files may have contained. If you want to disable this option open the script by using a text editor and change “wd” variable to “0”, It should look like this “wd = 0”.<br /><br />After you entered descriptions a html file will be created for each Mel file you have in the directory. Since script creates html files you can edit them later and keep your Mel files documented without doing extra work.<br /><br />Please click <a href="http://www.safakoner.com/rnd/melLogger/melLogger.html">here</a> to download.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg2nN00lDS2b8S_EmuV853rVcp31KLWRiTncfTcACfLUojg4kjvdrVeEpctG06IZJo14PuXtdxLTR27pqTo6wlQlVuynZCDzc5dWLVBS8nXR14_BDKVrQlWtlv1LqgtiQ2Puob/s1600/exampleDocument.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 114px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg2nN00lDS2b8S_EmuV853rVcp31KLWRiTncfTcACfLUojg4kjvdrVeEpctG06IZJo14PuXtdxLTR27pqTo6wlQlVuynZCDzc5dWLVBS8nXR14_BDKVrQlWtlv1LqgtiQ2Puob/s320/exampleDocument.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5407437004579029138" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0tag:blogger.com,1999:blog-20254512.post-38977271559109513442009-11-16T21:41:00.003+00:002012-02-27T02:16:32.929+00:00Wrinkle For MayaWrinkle is a plug-in which contains dependency graph nodes and commands. This plug-in allows you to create higher level control on additional deformation.<br /><br />Please click <a href="http://www.safakoner.com/rnd/wrinkle/wrinkle.html">here</a> to visit the page.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb4VNQ_WtlldHngs_vWkXJkMqHKL4Tb4-2U4h0tl-CyNWmEoEGj1Z3RsGSPOW0wvkFHCItlHUSaOUvKjxzRkk1Rh8fTNL-v5qFMrFmwnLxfl4vpcjU4CnE9H-lNbZ0JfT2DD8N/s1600/wrinkle_02_b.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 284px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb4VNQ_WtlldHngs_vWkXJkMqHKL4Tb4-2U4h0tl-CyNWmEoEGj1Z3RsGSPOW0wvkFHCItlHUSaOUvKjxzRkk1Rh8fTNL-v5qFMrFmwnLxfl4vpcjU4CnE9H-lNbZ0JfT2DD8N/s320/wrinkle_02_b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5404820261290038002" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com1tag:blogger.com,1999:blog-20254512.post-34391758495753829112009-10-04T00:20:00.007+01:002009-10-04T00:28:09.712+01:00Ocean Box SplashOcean Box Splash (express version of Ocean Box) preview is available <a href="http://www.youtube.com/watch?v=1xdlziHUfak">here</a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpUt381KP5IV62ghrB2_sPKJK7N-VhS8ssfbf11BtwxMyKY12aCCsZRpHnr1ACNlw6SMhSUNoCtqomF5OraQSj_tupz3aL2Efj5sqRgp0NO3WIhHLTGRpFOgrHIYOC3JrMtxiD/s1600-h/browser.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 291px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpUt381KP5IV62ghrB2_sPKJK7N-VhS8ssfbf11BtwxMyKY12aCCsZRpHnr1ACNlw6SMhSUNoCtqomF5OraQSj_tupz3aL2Efj5sqRgp0NO3WIhHLTGRpFOgrHIYOC3JrMtxiD/s320/browser.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5388519038435275522" /></a>Safak Onerhttp://www.blogger.com/profile/14812284368701986336noreply@blogger.com0