Saturday, April 21, 2012

Block V2 Node Based Rigging Application


Version 1.0 Description 

Block is node based application specifically designed for task building. I have developed the Block application by using Qt frame work both in C++ and in Python.

Standalone version has been specifically designed for batch and system related task building while the PyQt version has been specifically designed for rigging and animation tasks in Autodesk Maya.

Block allows user to create nodes which is driven by any API developed by you or third party. After the connections have been made between nodes required by the task user either runs the task directly or batches it.

Version 2.0 Description

 This release contains following feature including the API;

  • Content and data aware structure.
  • Arrays of data types.
  • Array capabilities for built-in Autodesk Maya types.
  • Data and code export abilities for additional pipeline purposes.
  • Node integration with Autodesk Maya.
  • Node creation integration for Autodesk Maya.
  • More built-in nodes.
  • More flexible outliner.
  • Fancy node representation.
  • Connection shape options.
  • Additional visual improvements.

I will be adding more info, screenshots as well as demonstration videos soon. Stay tuned!





Friday, April 06, 2012

Creating Creature Rigging and Animation Pipeline

Here you can find the article I have written about creating creature rigging and animation pipeline. This article covers important fundamental aspect of designing and developing of a pipeline.

Hope you enjoy it.

Run It In Maya (Wing IDE API Script)

RIIM is an API script which I have written for Wing IDE. This API script adds capabilities to execute the Python code in Autodesk Maya from the IDE’s editor without leaving it.

Usually I use command line to call python commands. However I need to execute small codes without bothering command line typing. So RIIM is a good solution for me.


You can visit the related page to watch the demonstration video.

Ocean Box V2 for Autodesk Maya

I have been requested to develop an asset system for the one of the companies I work for. Ocean Box V2 for Autodesk Maya, as you can see the screenshots below it's an asset management system with intuitive navigation capabilities.

You can obtain detailed information about it at my R&D page.






Tuesday, February 28, 2012

Ocean Box Lite V2 is Available!

Ocean Box Lite V2 is a browser which enables you to take screen shots and write descriptions for Maya scenes.

You can download and use it for free!

Please visit Tronverte for more information, video tutorial and download link.

Storm V3 is Available!

Third version of my rigging and animation plug-in is now available for order. You can download trial version and give it a go.

Please visit http://www.tronverte.com for more information.

Friday, December 24, 2010

Inception

I call it movie of the decade. I have my own script similar to Inception though. I have written first page in 1995. I was thinking to make a short movie due to cost :). Who knows, maybe it will be on my page one day. (I am still alive btw)


Tuesday, July 06, 2010

Storm V2 Preview

Hi all,

I am still alive:) I am posting several UI screenshots of Storm V2.0 which will be available soon. If you like to be a beta tester please contact me. Thanks.




Tuesday, May 25, 2010

sWrap Preview

Hi there,
This is quick preview of the plug-in which I have recently developed. Please watch it in HD and full screen.

Watch it on Vimeo

Watch it on YouTube

Sunday, May 23, 2010

Tension will come with Storm V2.0

This is the plug-in that I have written for high-end rigs. It has been included in Storm V2.0.

Wednesday, May 19, 2010

Go Storm Go!

I have compiled Storm for Maya 2011. This screen shot actually from Storm V2.0 which I have been working on. I have added very nice features and good news is it will be multithreading :)

Tuesday, May 11, 2010

Oceanbox Quick Preview

I know, I have not been posting anything for long time. I'm kind of busy. However you can take a look at this video below. Add, check out, edit, check in, submit, revert. Everything you would need to keep file versions properly. You need more details? Just drop me an email.


Since the video is HD I am just posting the link instead of placing it here.

Please click here to watch it

Monday, November 30, 2009

Mel Logger 1.0.1 Is Available

I have updated Mel Logger. You can download version 1.0.1.

1.0.1 Updates

- Overwrite confirmation has been added.
- Html color code has been fixed.
- Html code bugs have been been fixed.

Please click here to download.

Monday, November 23, 2009

Mel Logger

Mel logger is a script that written in Python which automatically creates documentation of your Mel scripts by parsing their bodies.

Copy “melLogger.py” into the same directory where your Mel files are. Double click “melLogger.py”. Script will ask you description for each procedure and arguments Mel files may have contained. If you want to disable this option open the script by using a text editor and change “wd” variable to “0”, It should look like this “wd = 0”.

After you entered descriptions a html file will be created for each Mel file you have in the directory. Since script creates html files you can edit them later and keep your Mel files documented without doing extra work.

Please click here to download.

Monday, November 16, 2009

Wrinkle For Maya

Wrinkle is a plug-in which contains dependency graph nodes and commands. This plug-in allows you to create higher level control on additional deformation.

Please click here to visit the page.

Sunday, October 04, 2009

Ocean Box Splash

Ocean Box Splash (express version of Ocean Box) preview is available here

Tuesday, September 01, 2009

Sunday, August 30, 2009

Saturday, August 29, 2009