Safak Oner | Senior Pipeline Supervisor

Rigging tools for character rigging pipeline, advanced rigging system for realistic characters, muscle deformation, extended controls, etc.

Tuesday, September 01, 2009

Create Project Tool

I have added "Create Project Tool". You can visit the page at Project/Asset/File Management

Posted by Safak Oner at 11:15 pm No comments:
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Newer Posts Older Posts Home
Subscribe to: Posts (Atom)

About Me

My photo
Safak Oner
I am working as senior creature technical director in Vancouver BC, Canada. I've worked on several projects as character technical director from Aisa to Europe. I've created pipelines for character rigging and animation process. Additionally I've assisted character artists in order to improve character pipeline quality, mocap and animation team to improve animation quality and productivity. I've been developing tools for character pipeline including rigging and animation. Since 2007, I have been involved in tool developing for asset management and production pipeline. I have been developing a software called "Ocean Box" which has several modules to cover whole production pipeline including asset management, version controlling, job tracking, timeline tracking, approvals, etc. In order to make "Ocean Box" more efficient I have developed several tools for Maya integration.
View my complete profile

Search This Blog

Labels

  • application (1)
  • C++ (15)
  • IDE (1)
  • Linux (2)
  • Maya API (13)
  • Movie (2)
  • Pipeline (4)
  • PyQt (6)
  • Python (9)
  • Qt (5)
  • software (1)
  • stand-alone (1)
  • Versioning (1)

Links

  • safakoner.com
  • gokhansonmez.com

Blog Archive

  • February (2)
  • October (1)
  • September (1)
  • May (2)
  • April (6)
  • March (1)
  • February (2)
  • December (1)
  • July (1)
  • May (4)
  • November (3)
  • October (1)
  • September (1)
  • August (2)
  • July (3)
  • June (2)
Awesome Inc. theme. Powered by Blogger.